Hi! Welcome to my website. Here you’re gonna find the different projects where I worked as Game Designer.
Working as a designer on the narrative, balancing, economy and game feeling of Curse of the Sea Rats, Bratz: Flaunt your Fashion and other games.
2021 – 3D simulation game made with Unity 3D for the ZJam (Zaragoza Jam). Soon on Steam!
2021 – Game in progress. Made with Unity 3D, a 2D pixel art, shooter game with Flappy Bird style mechanics.
2020 – Game made for the Spain Game Devs (Jam II) with Unity 3D, second prize winner in the art category.
2020 – Prototype of a 2D platform game made with Unity 3D, using the tilemap system.
2021 – Game made for the IndieDevDay Game Jam (2021) with Unity 3D where I participated as Game Designer.
2020 – An Unreal Engine 4 game programmed with Blueprints and with the assets of Infinity Blade: Grass Lands by Epic Games.
Audiovisual Communication Degree
Game Designer Advanced Course
Narrative in Video Games
Workshop with Samuel Molina and Toni de la Torre
2021 – Analysis about the multiplayer online battle arena and third-person shooter game developed and published by Supercell in 2018.
2021 – The first game is Super Mario Maker 2, and I decided to start by analysing one of its initial story levels, to learn how the professionals design it.
I have always been passionate about video games and stories, and when I discovered that I could dedicate myself to creating them I decided to jump right in. I love RPGs, adventure games, and unexpected narratives. Fan of Tamagochi, The Legend of Zelda, Kingdom Hearts and anything that Nintendo offers me.
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