Hi! Welcome to my website. Here you’re gonna find the different projects where I worked as Game Designer.
2021 – 3D simulation game made with Unity 3D for the ZJam (Zaragoza Jam). Soon on Steam!
2021 – Game in progress. Made with Unity 3D, a 2D pixel art, shooter game with Flappy Bird style mechanics.
2020 – Game made for the Spain Game Devs (Jam II) with Unity 3D, second prize winner in the art category.
2020 – Prototype of a 2D platform game made with Unity 3D, using the tilemap system.
2021 – Game made for the IndieDevDay Game Jam (2021) with Unity 3D where I participated as Game Designer.
2020 – An Unreal Engine 4 game programmed with Blueprints and with the assets of Infinity Blade: Grass Lands by Epic Games.
Working as a designer on the narrative, balancing, economy and game feeling of Curse of the Sea Rats and other games.
Audiovisual Communication Degree
Game Designer Advanced Course
Narrative in Video Games
Workshop with Samuel Molina and Toni de la Torre
2021 – Analysis about the multiplayer online battle arena and third-person shooter game developed and published by Supercell in 2018.
2021 – The first game is Super Mario Maker 2, and I decided to start by analysing one of its initial story levels, to learn how the professionals design it.
I have always been passionate about video games and stories, and when I discovered that I could dedicate myself to creating them I decided to jump right in. I love RPGs, adventure games, and unexpected narratives. Fan of Tamagochi, The Legend of Zelda, Kingdom Hearts and anything that Nintendo offers me.
Fun facts: