Holy Night
A bloodthirsty action-adventure metroidvania set in a haunted space cruise traveling to Mars.
Featuring classic 2D side-scrolling combined with highly varied movement mechanics in the style of Hollow Knight, along with a shooting mode inspired by Metroid Dread that features 360-degree aiming
My contribution to the project as a Lead Game Designer:
- Character movement and fluidity design, as well as the gameplay feel of aiming and shooting with the various firearms.
- Design of enemies, their attacks, and their AI patterns to ensure the environment felt alive and challenging.
- Construction and narrative development of a new environment—a world full of possibilities—striving for consistency at all times and a dialogue between the world and the inhabitants who live in it.
- Room development and design, working on their level design and the environmental narrative unfolding in each one.
- Boss design, aiming for each to present a distinct challenge to the player and a learning experience based on the game’s various mechanics, so that each had a distinct feel and personality conveyed through their attacks, movements, and pacing.
- Editing of cutscenes and narrative moments during gameplay so that the story unfolds as the player plays.