Monster High™ Skulltimate Secrets™
A 3D platformer game of exploration and adventure for a single player in a «small» open world.
My contribution to the project as a Lead Game Designer:
- Designing and prototyping the main character’s movement and jumping mechanics.
- Level design, including both school areas intended for exploration and the Dreamlike Rooms, which are based on challenges and more demanding mechanics.
- Implementing the camera controls and their system.
- Narrative and development of the game’s various missions, as well as interactions with the show’s different characters.